Thursday, 11 March 2010 23:36
Don't Be Surprised If Terrain and Cover Actually Matter
Written by fo diggity
Unlike most other MMORPGs, I think that terrain in BioWare's upcoming Star Wars: The Old Republic will play a large role in combat. I am specifically thinking of the "cover classes", the Imperial Agent and the Totally Aweso—I mean, the Smuggler. It isn't often that "taking cover"-style mechanics appear in an MMO. At least, such is outside my personal experience. In fact, most MMO games I have played did not even have true line-of-sight detection, allowing projectiles to happily breeze through walls to kill me dead. I am hopeful that TOR will be different.
This weeks episode we delve into the possibilites of what the system requirements of TOR will be. Brandon and Samm go into the different components as best we can without going over everyone's head. Enjoy it!
Mini-Player -
Or, at the very least, plays a much smaller role in the plot of Star Wars: The Old Republic than the first Knights of the Old Republic. It's not that Star Wars: Knights of the Old Republic II: The Sith Lords was bad (although it might have helped for them to release the full game), but it was made by a different studio than BioWare, Obsidian Entertainment, and the plot of the game actually had very little to say regarding the events of the first KotOR. Instead of continuing the same character, as one does from Mass Effect to Mass Effect 2, you are thrust into a galaxy very different from how you left it, one where the Jedi Order you saved in the first game has been wiped out. Sure, there are lots of NPCs happy and willing to talk about your past character, but ultimately you're on your own. KotOR II stands apart from the central narrative of KotOR, and for that reason I believe it won't get nearly as much of a spotlight in TOR as the characters and events of the first KotOR.
This weeks episode of the TOROcast no Fodigg, but we do have Brandon with us, we discuss the Developer Dispatch Video with Taris, and something about not enough Moss.


